Friday, 1 March 2013

High Ho Silver.....Horse gallop Rough



This was really a side product of the walk cycle, I was feeling a bit experimental so I thought "why not try a gallop? I've got the body already from the walk cycle....." And that's where my problems began :)
Flash makes it so easy to be lazy :/ But hey ho its not like it was a serious test, just a bit of fun that's possibly become something I can use, which isn't too bad.
It was very difficult finding any reference for this gait at this angle so I've had to place them all in perspective and by using Muybridges plates again, so incredibly useful. the head was also difficult to recreate surging forward, I've been told it tucks in too much so that's the first point of call when correcting it. The front and blacklegs are slightly out of rhythm sync, so that's also something that needs to be looked into further. 
Annd last but not least the body needs redoing completely  it served its purpose as a copy and paste space filler but if I want this too look good I'l be needing it too move correctly with the motion of the horse.


Facial Sketchwork: Dale + Outfitting ;)

 Firstly I apologize for the uploading of 3 pictures, these were originally all on one sheet of A3 and my scanners A4 sized, hence why multiple uploads. 
This is just sketch work capturing the construction of one of the characters facial features from different angles, I want to be able to recreate him solidly in a 2D space as so to speak so, for things like lip-sync work and even for scenes where the focus isn't on the face, this is very important to me.

 Some shorthand sketches accompany the larger images, I guess this was a pot shot at expression, which I still need to work heavily on.
Done in blue & 2B graphite, hell of a lot of fun to do!

And last but not least is some various outfit concepts, whether anything comes of them I'm not sure, I tried to keep some of the original designs from my old work, I think if i lost some of those it might change who he is in a way. I'm not keep to let that happen. However I have to say he' looks quite snazzy in some of these outfits, others not so much. I can't just think of aesthetics though with his appearance he needs to be able to move well. i think jumping around rooftops wearing a fisherman's jumper might get a bit warm and trying to run properly in a heavy ol' war issue trench might slow you down so gotta keep him light with the clothing. Other things could be omitted due to time constraints. Adding a courier bag for example means i have to plot that out in secondary animation and its another thing to have to line and/or colour.


Parkour Bound motion test

A ridiculously loose quick test on a rooftop leap, just wanted to get the gist of the movement. Not incredibly interesting mind you but its the first step in moving myself into animating human action. Needs a lot more work but I think the groundwork's OK at the least, need to follow through the leap with a roll or some kind of recoil reaction.  There is also another rough jump and a ugly kong vault which...i just cant get my head around i just seem to get more frustrated with it.
I feel I need to break into more engaging pieces though, something a bit more acting work, so watch this space!