Thursday, 28 February 2013

Proposal

Project Proposal:
Intentions:
As I have progressed through this year of the course it has become more apparent to me that I would most probably be better off, concerning skill and knowledge, to follow the course of traditional 2D animation. Ideally the career path I would follow would be to find employment in either a traditional/Digital 2D animation studio  or in freelance work, although recently I have become more and more interested in teaching within the subject area so that’s also something I shall continue to bear in mind.
Skills:
For this module I believe the skills needed are primarily draughtsmanship, time management and technical aspects of animation for example timing, direction, composition etc.., as well as storyboarding. If group work is taking place then people management and directive skills will also be employed. In order to create a 2D piece a solid underpinning of animation principles is also required such as squash, stretch, anticipation, staging, exaggeration etc... Anatomical understanding to create solid form is also desirable as is the ability to visualize expression effectively.
Hardware:
·         *Mac computer system
·         *Windows (my personal computer runs on this)
·         Graphics Tablet: for visualization, digital draughtsmanship etc .
·         Scanner: Just in case traditional draftsman ship proves easier on some frames.
·         and access will be to both Mac and Windows operating systems as some have OP exclusive programmes
·         Memory hardware and back up drives
Software:
Software needed, will be dependent on which programme I use to put the finished product together. I could do this hand drawn frame by frame, however this will be very time consuming so to eliminate the scanning and resizing time most of the animation, apart from some key frames, I shall digitally enter the images into Flash via graphics tablet.
 Knowledge of the programme Photoshop will also be required for colouring and clean-up of frames. Other programmes needed would be sound editing software; I have experience with Audacity so it may be programme I use. Sound effects Pro would also be an option, however it would mean constantly converting files as it is a Mac only programme and I am primarily based on a Windows operating system, however again this could change.
To create the final render of work the use of Adobe Premier pro and or After Effects will be needed to effectively create a seamless piece and transition from one section of the demo reel to the other.


Production Pipeline:
v  Scripting

v  Casting
 

v  Voice Recording /track recording/sound gathering/recording and library
 

v  Art Direction : Character conceptualization>Character development, Environment design,


v  Layout, Colour styling
v  Storyboarding
 

v  Story Reel/Animatic reel
 

v  Start Production:
v  Key Framing > Animation breakdown > Inbetweening


v  Animation Checking & Clean-up
 

v  Layout and Background Finalization
 

v  Digital Inking/Painting
 

v  Rendering
 

v  Editorial Process:
-Using Adobe After Effects/Premier Pro


v  Final Render of reel.

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